Where We Remain


A very effective indie game, with simple play mechanics and a remarkable sense of ominous terror.

It occurs to me that the 8-bit aesthetic means something very different now than it did when 8-bit was state-of-the-art. Today, it’s s deliberate deign choice, one that embraces constraint in the name of artistic experimentation. Not coincidentally, it also brings the project back within the scope of the realistic for a single inspired auteur—a bit like a student film.


Im sure its great but On Our crappy bandwidth its like watching paint dry.


Finally got to see a bit of it . Not bad its got Directness.

Eugène Delacroix

if you cant draw a man in the time it takes him to fall from the third floor of a building: you cant do the big machines

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